ELEMENTS
Last updated
Last updated
Each character will be randomly assigned with an element. All characters start off with level 1 of its assigned element. Character’s element is fixed from the start. It has its own strength and weakness against each other. Stronger element has 30% attack bonus and defense bonus from weaker elements.
On top of the elemental advantages, each element has an additional battle attribute during PVP mode.
Elements | Battle Attribute |
Water | Heal 10% health every 5 turns |
Fire | Increase damage by 3% every 5 turns. Max stack of 30%. |
Earth | Increases physical defence by 5% every 5 turns. Max stack of 20%. |
Air | Immune from physical attack every 3 turns. |
Light | Immune from magical attack every 3 turns. |
Darkness | Return 30% damage every 10 turns. |
Void | NA |
Player can purchase elemental rock to upgrade characters from merchants or random gains from PVP. Each level upgrade requires an increasing number of rocks (3 additional rocks per level) and potions to level up. Elemental advantage increases 1% for every elemental level difference. This is to be capped to 50%.